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SAE Magazine 13-3

INDEX ractice. oks, tutorials, life drawing. ht, just like with any other I thought anatomy know- on my door someday and t in. It does not work that book for the first time when h too late! from other comic book art. y drawn a host of finished es for my own comic book her in Hannover and then game conventions to get essionals. tfolio and drawing experi- om a US game company, rations. got me enough face time learn from and get job nd not exactly planned, but his is how I slowly worked m now. Mind you, there is fferent, yet you work to- s. What is your approach? rt can be tricky. However u complement each other background. I draw lines rytelling, composition and But indeed this is not everything, mood and colour are huge factors when delivering a visual. Luisa: Each of us just does what he or she can do best. I am a painter and I love smudging around with col- our, bringing volume, interesting lighting and con- trast to a picture. I also love painting faces a lot, so that is what I usu- ally end up doing. If there is a disagreement, the one who got the job in the first place mostly gets to play art director since he or she is responsible. Everyone has a different expertise and it usually melds quite nicely together. I think it is an advan- tage when two artists with different styles work together, you get the best of both worlds, especially if the skills are different. Is it hard to balance the artistic side with the professional side for your clients? Luisa: The only thing we have to take care of is not to over tax ourselves and to call a painting done when the deadline demands it. When you are freelancing, you do not just paint the whole day. There is paperwork to be filed, there are invoices to be written, communication with the client and so on. When you have more than one client at a time there is a whole lot of extra organisational work and it is sometimes hard to stay on track. I wish I had a secretary. Klaus: Indeed, no secretary can look into your brain and know how long you need for a certain sketch or if you have certain preferences. ➤ Boss Monster concept sketch Klaus did for Ascaron Studio’s Sacred 2: Fallen Angel.

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