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SAE Magazine 13-3

INDEX r, in 1975, we had home Atari - playing videogames uct of high consumption. inued to evolve and are e. video games since child- something much deeper periences, playing games es. ossible to remember child- out replaying in our heads ame games and our social by cartridges exchanges eneration we have better hnology, but our relation- portant on a cultural level. vie or read a novel, the utsider, foreign to us. We may relate to the character, but the distinction between the fictional and real world is clear. However when we talk about a character we have chosen to control within a video game, we become them and take on their persona. We refer to that fact that we caused the explo- sion or did some criminal act – rather than say our character in the game did. The character’s life is ours, we are not just spec- tators but participants. Video games make us feel immortal. n About the auhor Jacinto Quesnel is a videogame director, founder of Devhour, the Mexican Forum for Videogame Developers, visual artist and professor at SAE Institute México. n INFOBOX h other life playing games our identities.

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