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SAE Magazine 13-2

Index for ng, m- nd ith tly am ily ch- we us ed ny TV or one of our own larger motion” is currently being are completely overhaul- de better usability. As an Tarek has been a really personally have always al Artist, we complement ddition to a new iPad ver- easing an iPhone version -app purchases in order to ames don’t have to cost. to develop games which in-depth than Memotion. game concept isn’t new. e like the implementation cs and it deserves to be nd is an important step on vors. Pipedream Games started out as a two man team and then Tarek Samaan came on board as co-own- er and Art Director. Do you plan on taking on more employees? If so, in which areas? Philipp: On a day to day basis we have many friends and helpers in the industry. Sound, graphics, coding, game design, marketing. Here we have various contacts and partners who are currently greatly supporting us, and above all, for free. In the(hopefully) near future we want to be able to offer an internship to one or more of the promis- ing game students at SAE and in the long term be able to hire permanent staff. However here we are most interested in quality, not quantity. We believe that a small, keen, powerful set of good people can achieve more than a lumbering colossus with more ➤ Photo:PipedreamGamesLtd. Memotion - flag card set

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