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SAE Magazine 13-2

150 Production & Know How // Boom! Projekt Not adhering to the namin smallest irregularities with lead with 100% certainty operation, often without a After overcoming those h strike rules among the te of assets, the next major The CryEngine 3 had or as a base for First-Perso project, which was nam as a third-person game. functional vehicle contro within the engine, the pre actually sitting in the car, d ing the car itself. The cons display array, like Health, is useless. Unlike in Unity within CryEngine 3 to cir not solve anything. A com tain parts of the engine co can only be done with a s Another topic that had a tration, especially in the physics simulation syste While extremely powerful very receptive for any kin is possible to destroy larg by firing upon them, caus according to the laws of same time the fragments disintegrate can lose all It has been painfully time these problems by utilisin Arcade Action 3rd Person Car Shooter - Boom!

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