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SAE Magazine 13-2

y week project during the 2 made a simple vehicle- ooter with life-like tanks, skirmishes. Engine Unity s availability as well as its featured simple buildings . It also had trees which ave been able to destroy, s, including the limited his was not possible. After sful at the GamesCom in type had been presented, e the game its final project pment work. ding the next steps to take, not to progress with Unity e powerful engine. Although there are quite a few products available, most of these are only licensed for significant fees. This meant only two of them were viable and takenintoconsideration:Epic’sUnreal3andCrytek’s CryEngine 3. After receiving a demonstration of the capabilities of the CryEngine the team decided to switch and continue the development with this engine. The difference between CryEngine 3 and Unity 3D is vast and like comparing a Ferrari to a Lada! That is because it is faster, far more capable and efficient and above all, has a much more sophisti- cated look. However Unity 3D is easier to use and does forgive even more severe mistakes. This turned out to be the first big issue the team had to adjust to. While it is possible to just copy any model into Unity 3D, the export to the CryEngine 3 is far more complex. ➤ Index ot of the suburbian setting (WIP).

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