Please activate JavaScript!
Please install Adobe Flash Player, click here for download

SAE Magazine

academic with extensive experience in game development for major global corporations and who recently ventured into independent game develop- ment. His presentation on how we learn and to apply it into game tutorials raised important issues about the current condition of education in the world and how games can be applied to its advantage. The next lecture by Eurydice Cabañes, Spanish philosopher and academic, presented visitors’ pro- jects in which games engaged with children’s learn- ing and bond art and game development. This day was full of workshops, from pixel art to scripting and game design ending with a concert in which videogames music merged with jazz. The last day of the event didn’t disappoint, with a promising line up; from chronicles on the development of the Larvas Estudio’s new game, to the thoughtful analysis on the specialised media in Mexico, and a presentation by the Square Enix Latin America CEO, Igor Inocima on the work, vision and future projects of the company in Latin America and the results of the Video Games for Mobile Devices contest held on the continent. Mario Valle, Emerging Director for Electronic sharing statistics and b development and possib Latin American market. CENART closed DevHou concert in which an orch with music from Dragon themes. All this to illustrat game music and classica the experience of Koichi composer who sought to closer to chamber music, to games. 12 hours a day for 5 co exhausting, and some p that the Mexican industr wouldn’t deliver much, we learned from the exp that have come a long triumphs and failures w a brighter future for ga country. We have alread academia, art and comm this industry to grow on enhance our education, c in the future. We are certain that the F fessionals will have a th unclear whether it will be even the same city. How EVENTS & ACTIVITIES // DEVHOURMX CONVENTION AT MEXICO CITY Consoles from every generation Photo:MarciaLSD 176

Pages