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SAE Magazine 13-3

INDEX not one shot, but import- background noise would kground. as hits and the special ef- characters were imported laid down and edited in clearly defined planning of mming using F-MOD was he game. nue to be made before the gust when Cologne hosts argest trade fair and event ames and entertainment. el will be finished by then. mming and the graphical creation of the game the use of sound will be piv- otal to the finished product. Not only does the team aim to present Patient Zero at gamescom they will use the platform to gather feedback from various users. n The Patient Zero team Game Artists:Vadim Schlee, Uwe Binder, Björn Wimar, Christopher Meis, Jens Altmann, Can Pohl, Martin Wieczerza Game Programmer: Pierre Dupont Sound Designer and FoleyArtists: Jonas Weiler, Iñaki Aparicio API (FMOD): Pierre Dupont, Jonas Weiler n INFOBOX Photo:SAEInstituteCologne Patient Zero concept art: hospital level

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