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SAE Magazine 13-3

ing a strong feeling of sus effect of scary and shocki A computer game allows artists to implement their c ic environment rather than And this is a great challeng have to integrate this with The process of making the ferent from the use of a Fo The only thing to look ou triggered in a self-defined After consulting the prog the team divided up the Fo responding sound list whic access. PEOPLE & BUSINESS // PATIENT ZERO Photo:SAEInstituteCologne Patient Zero hospital level T he Patient Zero project started at the begin- ning of February with the students behind it developing and producing the game while juggling their studies. The development environment for Patient Zero was CryENGINE®3 Free SDK from Crytek. The team includes seven artists: Vadim Schlee, Uwe Binder, Björn Wimar, Christopher Meis, Jens Altmann, Can Pohl, and Martin Wieczerza. The programmer is Pierre Dupont who is support- ed by two audio engineers Jonas Weiler and Iñaki Aparicio who dealt with the recording, mixing and implementation of the sound in CryENGINE 3 with the API FMOD Designer. The acoustic support is supposed to create an atmospheric density conjur- GamescoSAE students are Patient Ze 80

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