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SAE Magazine 13-3

72 PEOPLE & BUSINESS // CONCEPT ART - SCHERWINSKI & PREISSLER We often hear these two terms side by side, what is the difference between concept art and illustra- tion? Luisa: Illustration is all about the final product, the consumer gets to see the result in a book, on a trading card or wherever it is displayed. With concept art, the work is part of a production pipeline and your designs may get modelled by a 3D artist for instance and usually do not get pub- lished directly. In concept art it is more about the idea than the finished painting. In illustration you concentrate on crafting a final painting and give it everything you have. Klaus: In essence you can present more ego in illustration, because you are hired to show your personal vision and style. Concept art enables you to reach beyond your potential however, achieve more through collabo- ration. Both avenues have their charm, and as Luisa said, illustrations are final pieces of artwork, concept art needs can sometimes be satisfied with a rough sketch. What is the normal production cycle for your art- work? Luisa: First you get a description or a briefing from the art director, then you produce a sketch that fits. You then send it to the art director and wait for approval. If there are no changes, ing and rendering it. Some suggestions you have to im that is no big deal. Again, the better the com you and your boss/client mostly the same for illustr Finish the work, send or and then get the next ass In illustration you often g of the final product and it nice to see your work pub In concept art you can make out of your art an feeling, too. Klaus: Whether concept teamwork all the way. I worked as a storyboard to in-game cinematic seq Rome. I was time and again amaz still added to my work. Personal illustration Luisa did as a portfolio piece, based on the protagonist of a novel she read.

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