Please activate JavaScript!
Please install Adobe Flash Player, click here for download

SAE Magazine 13-2

be Pipedream Games for mes is a very small and now. We of course want en we founded the com- of us and it only took six compatible collaborator. experienced professional us, loves the game that . We know what we are g the way. It’s really about h our own techniques and uits us! We believe in our er or later others will also games will be successful. dverse to implementing ting as a service provider. s to start small, to build up solid technology, to obtain more experience in the harsh app market and to score with small games. Small but perfectly formed! Then later larger and still perfectly formed! During your studies at SAE Institute did you work on any projects together? Philipp: Not directly. Felix was a coding student and worked on projects as part of his studies. I was then Supervisor at Qantm Institute (now SAE Institute) and dealt with the artists and taught classes. For gamescom 2007 we worked as a project team together with other people on an underwater tech demo with our own engine. This was even then very impressive for just three weeks work. After his studies our paths didn’t cross for a long time. ➤ Index Photo:TimBergholz Photos:PipedreamGamesLtd. The Pipedream Games Team

Pages