Please activate JavaScript!
Please install Adobe Flash Player, click here for download

SAE Magazine 13-2

Index mmediately in the evening en working on my portfo- ust as I had hoped, very ble to help me with every same knowledge today as as the knowledge I gained E in Munich, It’s like learn- ave already mentioned I cted from my studies. That squarely on the 3D mod- subjects such as drawing on which was completely okay as in the end you are the only one who knows why you are investing your time and money. It is better to be an expert in one dis- cipline than a jack of all trades. You are currently working for Ubisoft in Toronto as a Senior Texture Artist. Imagine I’m a very non-technical person: “What exactly do you do? I have taken to using Jurassic Park as an example to explain it, as this makes sense to a lot of people, even those who don’t play video games. In the film there are these 3D dinosaurs running around which were created by a 3D artist. As these 3D models themselves do not have any texture, I say that these dinosaurs don’t yet have any skin. The texture artist is responsible for this. He creates a UV map from the 3D dinosaur, which is nothing other than a map of the 3D model, so that he knows which areas need to be coloured and/or textured. This map is made up of various islands, such as head, tongue, teeth etc. All these islands lie unfolded on the UV map in front of you and you can start to texture these using Photoshop so that the dinosaurs receive scales, wrinkles, teeth and traces of blood on their mouth. This part of the work is called texturing and this was of course a component of my studies at SAE. Today I create these textures at Ubisoft. I also, how- ever, make my own 3D models, even though my job title is Texture Artist. Today is simply expected that you have mastered both 3D (modelling) as well as 2D (texturing). ➤ Photo:Ubisoft Tim @work

Pages