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SAE Magazine 13-2

54 I n 2006 Tim commenced a course in Game Art & 3D Animation at SAE Institute Munich and graduated with a diploma in 2008. Find out what happened after his studies in this interview. Tim, can you briefly explain why you decided on the games sector? I have been fascinated with video games since my early childhood. I grew up with the C64, the first Game Boy (1991), Amiga, PC and all develop- ments since then and I have always been a gamer. It didn’t take long for me to think that I might be able to do something with this career-wise. I first got around to madding, where I reconfigured and altered active game contents (exclusively textures, and I will explain what I mean by that in question 9) and it was so enthusiastically celebrated on the Internet that one day I received an email from a games company in the Black Forest inviting me to a job interview as a texture artist. I was completely gobsmacked as at that point in time as I was con- templating all possible things career-wise, I nearly became a chimney sweep. But unfortunately the games sector didn’t occur to me until then, probably because there are no such listings in the German Employment Office’s Career’s Index, for example. I briefly outlined your professional background above; can you explain the individual stages from your studies to today? Then it’s probably best to touch on what came out of the job interview with the company I mentioned at the beginning. After this I travelled for Mainz to Vi interview for the position o really thrilled to get a loo company. The whole thin me that my textures were 3D skills and these are re days. Back in Mainz I bu gating on the Internet wh cation in this area. I came tending an Open Day dec in Munich. Why did you decide to stu The Open Day convince pressed me with their exp cited about Munich as a c People & Business // Tim Bergholz

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