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SAE Magazine 13-2

Crysis 3 delivers enough possibilities for the player to develop a personal playing style. From stalker to Rambo, from a tactical approach to a full frontal rush, every player can find his or her place. Our SAE Durchgezockt team tested almost all the pos- sible play styles. Adding to the diversity of the gameplay are the con- tinuously changing enemy types on every level. Even in levels where CELL soldiers are the main danger circumstances can drastically change once the real threat, the Ceph, join the party. Ceph’s weapons combine well with the Nanosuit and can deal heavy damage when used against the Ceph themselves. However, due to the relatively low ammunition ca- pacity and high rate of fire, the weapons do not seem to be overpowering. This is something that cannot be said for the visor of the Nanosuit, which can be brought up at any time during gameplay. The visor makes it possible to locate enemies even at great distances. This makes tracking the enemy and calculating their movements easy, reducing the overall suspense of combat. If combined with the Nanosuit’s cloaking function, the visor makes a mighty contribution, which, in our opinion, works a little too well. On the other hand, the strong variation in enemy difficulty level man- ages to balance out this out quite well, especially in regard to boss fights. During these clashes the Ceph are considerably stronger than usual and can withstand a hefty amount of damage. ➤ Index AE in Cologne became a review time arrived. ected when you have 25 lay Crysis 3 at the same tarted just after 12 pm on d not end till some eight ergy drinks later. o behind some eye-catch- as a total 290 kills, 360 ashes and loads of fun! hat make Crysis 3 a “must echanics have been well quite convincing.

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