Please activate JavaScript!
Please install Adobe Flash Player, click here for download

SAE Magazine

Dr. Blanca Lopez’ lecture, visitors found theoretical and formal elements to create ʻthe monsterʼ, an antagonist figure frequently used in games and rarely approached from the academic point of view. Research within the industry and academic approach were discussed in panels throughout the event. Ari Hollander, American engineer and co-founder of HIT Lab (a technology laboratory that studies and develops virtual reality projects applied to medical therapies since 1995 and educational tools using virtualisation elements and game devel- opment), gave a lecture that was extended outside the auditorium, thanks to the inquisitive visitors who didn’t want to lose the chance to learn from such an expert. With half the event still to come, DevHourMX had yet more surprises in store. From lectures on game development for mobile devices to discussions on the current situation of animators in game develop- ment. But the biggest surprise was the presence of Gonzalo Frasca, designer and Uruguayan ➤ INDEX zalo Frasca,Ari Hollander see consoles of every eBoy, a German collective eir pieces are large-format il that pop culture addicts when identifying the gags. red works by Adrian de la m Mexico City whose job Mexican culture and other event was opened by the DevHourMX members, he National Arts Centre, ement that lasted through- entations and workshops, kshop, were successfully and other visitors listened es of the speakers. e in for a big surprise when, ortnow, one of the Call of w CEO of his own game the electronic art gallery. ould later be repeated in anied by his charismatic n Kimmich’s lecture on big e second day of the event. different points of view f game development, from from the guys at Game elopment by Elyon Games. Pixel art exhibition Photo:MarciaLSD

Pages