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SAE Magazine 12-2

Figure 21_ The final UV with and without checker texture ThenselecttheedgeofthenowcombinedUVpiece, find the edge of the corresponding neighbouring UV piece and push this in the direction of the al- ready combined UV part, overlay the UV points and join them using the Sew command. Continue until you have joined as many UV pieces as pos- sible. Depending on how complex the mesh of an object is, it might not be possible to create just one UV piece (in particular with 3D characters). The final UV of the crystal object is comprised of two separate, blue coloured (= correctly positioned) UV pieces (Figure 21). When you have connected as many pieces as possible you can mark all the UV points and scale them proportionately so that the UV sits on every section of the UV Texture Editor where the checker texture is. The texture can be toggled on and off using the marked button (Figure 21, right). ➤ 121 Production & Know How // TEXTURING Index

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