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SAE Magazine 12-2

Automatic mapping Automatic mapping is the last variant where all the faces are separated and therefore can be placed next to each other as optimally as possible. ➤ Figure 10_ Automatic mapping Milestone A UV is a two dimensional representation of a certain object mesh which needs to have a texture placed on a 3D surface. As the axes labels “x” and “y” are currently used for three dimensional space the coordinates required to determine the position of a texture are called “U” and “V”. If a UV cannot be layouted correctly this has an effect on the whole object texture which is then shown by uneven distortion or over- lapping. Even though the UV does not require a lot of effort in the course of a project, it is sensible to map in this working step as a milestone when planning your project. Infobox 115 Production & Know How // TEXTURING Index

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