The SAE Alumni Convention Seminar Speakers 2017
This list of the SAE Alumni Convention speakers 2017 is being updated constantly right until the event. The seminar schedule will be published as soon as possible.
|Name||About the speaker||About the session||Section|
|Manuel is a front-end developer from Vienna who’s specialised in HTML, CSS, accessibility and frontend performance. |
He works freelance for different clients and teaches HTML and CSS. Manuel is also one of the organizers of the webclerks meetup in Vienna. You can see what he’s currently up to on his Medium page and on Twitter.
Head Honcho at Entagma
Manuel Cassola Merkle
Partner and Creative Director at Aixsponza, Entagma
|Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as an Art Director at Aixsponza.|
Changes his software packages more often than his shirts. Manuel Casasola Merkle likes to dive deep into the ins & outs of contemporary CG research, burrying his desk under piles of Siggraph papers. An avid Cinema 4D user, Manuel keeps an open mind about tools and uses whatever it takes to get a job done, thus racking up quite diverse software skills such as VEX, Pyhton, Houdini, World Machine, Photo Scan, 3D Coat, Krita, Fusion or ZBrush. When he’s not pondering over the state of 3D software in general, he is partner and creative director of Munich based studio Aixsponza.
|Generative Design á la Houdini|
Design and VFX are converging. While Motion Design is finding it's way into big budget blockbusters, designers increasingly embrace the versatility and power of tools traditionally found in VFX. Entagma's Manuel & Moritz share their insights on how to successfully combine physics, biology, VFX and design into a new approach to Motion Design using Houdini.
|Film & TV, Animation|
| Matthieu Schmit|
Producer at GhostRaum
|Matthieu Schmit is a creative producer and storyteller, with a background in script writing and directing images. His expertise in post-production and visual effects led him to collaborate with some of the greatest artists and directors of our time; Wim Wenders, Tadao Ando, Sebastião Salgado, Bruno Dumond, and on various international productions. |
In 2016, he created the Berlin collective GhostRaum, where he can use his experience to materialize ideas into visual concepts and images, always with an approach to technology as a means for storytelling.
|Storytelling from a VFX Artist & Creative Director Perspective|
so to say, how to create the magic, and be on time for dinner?
Visual Effects are a function of a story! But how to materialize ideas into visual concepts and images? Matthieu is going to tell us his story and the stories behind his works.
|Film & TV, Cross Media, Animation, Business / General Topic|
Consultant / Lecturer / Writer
|Oliver Schütte is an expert for storytelling. He works as a consultant, lecturer and as a writer. He is the author of "Die Kunst des Drehbuchlesens" and "Schau mir in die Augen, Kleines", two of the most popular books on script writing in Germany. He lives in Berlin and San Francisco.|
|TV is dead - new ways of storytelling|
Oliver Schütte will give not only an overview of innovations with regard to film and television. He also looks into the future. He is exploring the way media technology - from TV to Netflix & Co - will develop in 10 years. And he describes in detail their impact - on the stories and on the viewers or users. The session elaborates clear trends that will determine the image of audiovisual media in 2025.
|Film & TV|
CEO at polyeides medienkontor
|Matthias Zuber (born 1965) graduated from the German School of Journalism Munich (DJS) in 1998. He founded polyeides medienkontor in 1997. Since then he has been working as a freelance writer for Stern, die Zeit, and Sueddeutsche Zeitung, amongst others. In the area of radio broadcasting he has created several long features for stations such as Deutschland Radio, SWR II and WDR III. He has worked freelance as a writer, director, dop, cutter and producer for television not only with magazine formats but also for short documentaries (30 - 45 minutes) and feature-length films (90 - 120 minutes), broadcasting stations he worked for include i.a. BR, MDR, SFB/RBB, NDR, WDR, SWR, ARD, ZDF, 3sat, ZDF kultur, KIKA, DW TV, ORF (Austrian TV), SR (Swiss TV), and arte. In 2000 he was co-writer of the movie-documentary “A Woman And A Half” about Hildegard Knef that received a nomination for the Deutscher Film Preis in 2002. As a university lecturer he teaches i.a. at the German School of Journalism (DJS), Axel Springer Akademie, Berliner Journalistenschule, Grimme Akademie, ARD-ZDF-Medienakademie. He produced the documentary “Der Bergfuerst” in Albania by Philip Vogt for the BR (Bavarian TV). He produced and directed the feature length documentary „German Souls“ which recieved several prices and was shown in German cinemas. In 2012/2013 he produced and directed his first short feature film in Berlin and close to Rheinsberg. He is working on the documentary „Dancer with a Dream“ (2010 - 2017) and on several 30 - 45 minutes short documentaries for tv.|
|The Meaning of MobileReporting|
MobileReporting is fast&furious - and sometimes ugly. That's ok - if You wanted it ugly. But often it's ugly because there is a deep lack of knowledge about audiovisual storytelling or/and handling the smartphone. That's what we want to explore: audiovisual storytelling with smartphones. We will speak about the past of mobrep and about additional devices for making videos with the smartphone. We will learn how we can use it meaningful and sensitive. Therefore we will think and speak about different possibilities how to tell a story with moving images - what is the meaning of editing - and how we can edit within our smartphones. Some of You can have a try to film a short sequence and edit it afterwards ... The session will be a kind of a workshop, where we develop an own idea of mobrep.
In the session we will use an iIPhone and an iPad with FilmicPro (camera app) and Voddio (editing app).
|Film & TV, Cross Media, Web|
| Christian Bohm|
3D Generalist at MPC
|Christian graduated at the Filmakademie Baden-Württemberg. He has seen the industry as a student, lecturer, artist and supervisor. He worked in Film and Commercials in Los Angeles, Stuttgart and London for Companies like Studio Soi, Psyop, ILM and MPC.|
|Survival kit for VFX Starters|
The session is supposed to give junior artists and beginners some tips for their career in the first couple of years. There are a lot of false informations and rumours among students about different topics like income, behaviour, tools, pipelines and expectations. In this session I will try to shed some light on the most important topics when you start out as an artist in VFX.
|Film & TV|
Tonmeister at Sennheiser electronic GmbH & Co KG
|Johannes is a Tonmeister based in Vienna, Austria. He joined Sennheiser in October 2015 and is now working on defining applications for 3D audio as part of the Sennheiser AMBEO core team. During his study, Johannes has worked extensively as freelance Tonmeister and audio engineer, both in the field audio visual content creation and music production, where he had the chance to record in famous halls like the Musikverein or the Konzerthaus in Vienna. Johannes is running a recording studio in Vienna, where he has the ability to define and test new workflows. He also has a programming background and has worked as freelancer on audio software development for different companies.|
|VR Audio Workflow – Recording, Mixing, Delivery|
This sessions aims to give an introduction to the Virtual Reality audio workflow. Recording audio for VR will be discussed by showing how to use both an Ambisonics microphone and additional spot microphones, as well as demonstrating the post-production workflow in a Digital Audio Workstation. Because of the demand for high fidelity, mostly music recording and mixing will be demonstrated with real-life examples.
General Manager at New Audio Technology
|Starting as a musician in the 80'th, Tom Ammermann became to be a music producer in the early 90’th for music, advertising and film. As a founder of the Luna Studio 1995 in Hamburg he raises the level of production quality and worked with many local musicians as well as projects.|
2000 he began to work on surround productions for music and film projects as well as creates his first Headphone Surround mixes what became his brand.
2008 he started with the Blu-ray project ‘forsenses’ for Sony Music Entertainment with 3D audio productions.
2009 Tom Ammermann started to invent and develop new audio software products to create content for 3D / immersive audio entertainment. One is the Spatial Audio Designer who was used by Lucasfilm creating the Auro-3D mix for the first immersive audio movie ‘Red Tails’ in 2011.
2012 he founded the New Audio Technology where further products like the Spatial Sound Card and the Spatial Audio Game Engine (SAGE) was developed.
Currently Tom Ammermann is working on new technologies in spatial audio and do presentations on high-level audio conferences like AES conventions & conferences, Tonmeistertagung, SAE Alumnis and the International Conference on Spatial Audio (ICSA).
Some references: Stargate, Million Dollar Baby, Terminator 2, Mr. & Mrs. Smith, Traffic, Gangs of New York, I, Frankenstein, Expendables I-III and Kraftwerk 3D.
|Kraftwerk & Booka Shade – Create electro pop for VR applications.|
The session gives an insight of how current music acts could appear in VR applications. Creative approaches, production strategies, tools and listening examples will be shown.
|Audio, Music Business, Cross Media|
Marketing & Training Manager at LOUD Technologies Inc
|Dimitri Metzeltin is an experienced product specialist and demonstrator who performed a lot of workshops, seminars and presentations in the whole world from Japan, to the USA and almost every European country. He has been holding presentations for companies like Steinberg - including the introduction of the Nuendo software - and for the Yamaha corporation. Since 2011 Dimitri is working as Marketing & Training Manager at LOUD Technologies, among other things responsible for realizing Mackie & Ampeg workshops in Europe, Middle East and Africa.|
|Transition Between Hardware and Wireless Mixing|
Dimitri Metzeltin will explain how Mackie offers an innovative solution to bridge the gap between wireless and hardware based mixing with the Axis system. The system also includes a complete personal monitoring solution, making additional hardware and multicore cables obsolete.
Senior Product Specialist International at Steinberg Media Technologies
|After successfully completing his studies in studio recording, film sound and interactive music Sebastian started working as a sound designer and composer for games.|
In 2009 he joined Steinberg Media Technologies, a leading developer of audio software and hardware. As Senior Product Specialist he trains e.g. staff of broadcast stations, game developers, recording studios and musicians within Germany and abroad.
Sebastian has several years of experience in game audio and teaches this topic at SAE Hamburg.
|An Introduction to Game Audio - from Sound Creation to Integration|
This seminar will introduce you to the production and integration of audio for computer and video games.
Here is a brief overview of the topics we will talk about:
- Game audio basics
- Dialogue recording
- Sound Design
- Music for games
- Integration: Getting the sound into the game
We’ll have a look at the complete pipeline using a practical example, starting with asset creation in the DAW Steinberg Nuendo, handing it over to the Audio Middleware Audiokinetic Wwise, and finally the actual integration into the Game Engine Unity.
No previous knowledge of this topic is required. Knowledge of general audio engineering will be helpful, but is not mandatory.
|Seetha Val has a colourful past within the German gaming industry with high profile MMO titles like Metin2 and The Settlers Online. Former Head of Community Managment at Ubisoft Bluebyte, she now teaches at the School4Games in Berlin, along side consultancy work and workshops.|
|Community Management on a Budget|
Don't believe the hype: social media won't propel you to stardom overnight just because of a Facebook page, however there are industry best practises even the indie budget can afford. This session is about how to build a community around your brand, how to set realistic expectations for your social media efforts, and most of all: work smarter, not harder.
|Audio, Games, Music Business, Film & TV, Cross Media, Web, Animation|
|Marten Stockenberg |
Freelancer Webdesign & Development Headinstructor at SAE Institute GmbH
I wanna share some of this excitement with the Community and eventualy open some closed eyes.
|Laravel & Vue - Let's explore|
In this session I will show the coding style of this combination with a little Web-Application as Example.
Senior Concept Artist at Industrial Light & Magic
|Luis graduated from the Munich University of Applied Sciences, with a degree in Industrial Design. He joined TRIXTER, a leading VFX Studio in Germany, in 2011, where he proved himself a vital member of the team, providing concept art, including prop designs featured in Marvel's The Avengers (2012). A short time later, TRIXTER formed an in-house Art Department, led by Luis. Within the following years Luis and his team developed concept art for projects such as Iron Man 3, Avengers: Age of Ultron, Captain America: The Winter Soldier and Independence Day 2. In 2015 when the Force awakened in London he joined Industrial Light & Magic as one of the first Concept Artists in the newly established facility.|
|Concept Art for feature films|
Concept Art has become an essential part of film making from financing and script writing all the way to post production. I will share my experiences and insights in creating concept designs for movies in different stages of the production. Besides showing the creative challenges I was facing throughout my career, I will take you behind the scenes of Star Wars: The Force Awakens, The Man in the High Castle, Independence Day 2, Iron Man 3, Avengers and much more..
|Film & TV|
|Sven L. Franzen|
CEO at TIGER MARKETING Group GmbH
|Sven L. Franzen is marketing expert, full-blooded entrepreneur, jurist, lecturer, volunteer at the Junior Chamber and student of law at the Goethe University in Frankfurt. In 2005 he founded, aged 16, his first company, where legal barriers were quickly overcome and the court gave him the “green light” for the TIGER MARKETING Group GmbH.|
He was thus Germany’s youngest entrepreneurs. His exotic status and innovative work results brought him rapidly to Success: From the student he became a business man, today his company is one of the leading marketing agencies in Germany, Europe. BMW and Accor hotels are among its customers, amongst others. The press excitedly reported about the entrepreneur and the encouragement for those who want to start their entrepreneurial ambitions.
In 2006 he was awarded the “Hessen Best” Award, in 2010 The “Germany milestone” Award, in 2014 the “Merit” Award from JCI Stuttgart, 2015 the “golden Junior Pin” of JCI Germany and 2016 as “German Example Entrepreneur”.
|The secret of founding a successful company and marketing strategies|
Learn, do and feel how to found a successful company and how you can push it with the right marketing strategy. You will learn what are the do and don'ts for your own business, what are must haves for entrepreneurs and what can make your start-up successful. We will talk and do marketing strategies for an example project and learn how to build a brand and bring it on the market. Do you want to learn more about founding your own company and go with the right marketing? Then you should use your 90 minutes to participate at this workshop.
|Business / General Topic|
Creative Director at Solarski Studio
|Chris Solarski (SOLARSKI STUDIO) specialises in the relationships between video game aesthetics and user experience—particularly the physical movements of players. His two books are widely considered essential reading for anybody interested understanding the artistic scope of interactive media. Chris' first book—'Drawing Basics and Video Game Art' (Watson-Guptill 2012)—is endorsed by John Romero and has been translated into Japanese and Korean. His second book—'Interactive Stories and Video Game Art' (CRC Press 2016)—has been described as gaming's equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director, Marc Forster: |
"Chris Solarski’s book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling."
―Marc Forster, Film Director and Producer
With kind support from the Swiss Arts Council, Pro Helvetia, Chris has given talks at international venues including the Smithsonian's landmark 'The Art of Video Games' exhibition, SXSW, GDC Europe, and FMX. Chris is currently collaborating with internationally renowned artist, Phil Hale, to develop an indie game based on the 'Johnny Badhair' series of paintings. He also lectures at SAE Institute in Zurich and coordinates the IGDA Switzerland Chapter.
|Player Gestures and the Art of Interaction|
Game design encompasses several storytelling art-forms, which principally include screenwriting, animation, music, cinematography and interaction. Interaction is gaming's essence and yet the true artistic value of this element remains elusive. Chris Solarski's talk will explore important links between interaction and classical art to build a greater understanding of the player's role in the artwork and help game designers orchestrate player gestures with more sophistication and in emotionally-meaningful ways.
While the talk is primarily aimed at game developers, filmmakers, web designers and animators will also find the concepts highly applicable to their work.
|Games, Film & TV, Cross Media, Animation|
CEO at polyjamer
|Composing electronic music and hip-hop, rapping and singing since 2000. Gad produced 15 albums with dozens of projects, and played over 300 shows worldwide. Living in Berlin since 2009, he is the front man and producer of Dirty Honkers, a ground breaking electro-swing band infamous for their explosive live shows, and custom made digital instruments, designed by Gad for electronic music improvisation. In 2013 Gad founded the art collective Polyjam, where he designs interactive music installations for events and festivals, such as TOA, Music Tech Fest and Jerusalem film festival.|
Today he is the inventor of the Polyjamer App, a super intuitive music collaboration app.
|Polyjamer - playing music together|
In this session Gad will present his Polyjamer project, a super intuitive music app designed for collaboration, online, and in the real world. The audience will get a chance to try the beta version first hand and will get a glimpse on the vision for the young company: Turning everyone in the world into a musician, and giving the feeling of what its like to play music together.
Founder/Game Director/LeadDev at Squad Loft
|Born in 1983, Max started playing computer games at the age of 5 and never stopped since. He got into programming (incl. first text-based adventures) at the age of 7. With 12 years, he joined the team developing the first homepages for companies like Deutsche Bank and Motorola. |
His further professional life lead him from human resource management to the private equity industry to management consulting where he worked his way up from working student to shareholder of a small consultancy within 6 years.
He entered the game industry in 2013 because all that years, games and gaming remained his true passion … and because his wife told him to do so … but that is a story you should ask him about yourself.
|How to validate your fictional characters along real world concepts - A framework.|
Creating believable virtual world characters with tangible personalities is challenging. In this talk, a framework is outlined for challenging, validating and thereby enhancing the believability of virtual world characters. This framework reverses - and this way leverages - methods developed to solve an opposed challenge regarding real world characters: To understand the motivation, character traits, cultural background, and behavior of real people.
|Games, Cross Media
Music Producer at sounTH
|Tim produces music and sounds for commercials and image videos (TV, radio, cinema, B2B, B2C), events and planetariums from mono to surround and atmosphea with several awards (Cannes Gold, World Media Festival Silver and Gold...). The variety goes from classical to EDM, creating new sounds, from mockup to real orchestra recordings.|
For eight years he has been head of sound at the agency echopark. Since nine years he is working on his own.
His credits cover brands like adidas, CDU, DHL, Douglas, Expo, Opel, Panasonic, Telekom, Thyssen Krupp, VW, Vodafone, ZDF and many more.
|Expo Trailer Music - Walking through|
We will have a look at the Cannes award winning music production for the official Expo 2017 trailer. From the first phone call, spotting sessions, temp tracks, hear what version have been rejected to unexpected troubles. You will see the silent movie, learn about the different concepts, listen to different single tracks and recordings. There will be the complete session. I'll explain my workflow, my orchestral template and how I work from scratch.