The SAE Alumni Convention Seminar Speakers 2017
This list of the SAE Alumni Convention speakers 2017 is being updated constantly right until the event. The seminar schedule will be published as soon as possible.
|Name||About the speaker||About the session||Section|
Senior Concept Artist at Industrial Light & Magic
|Luis graduated from the Munich University of Applied Sciences, with a degree in Industrial Design. He joined TRIXTER, a leading VFX Studio in Germany, in 2011, where he proved himself a vital member of the team, providing concept art, including prop designs featured in Marvel's The Avengers (2012). A short time later, TRIXTER formed an in-house Art Department, led by Luis. Within the following years Luis and his team developed concept art for projects such as Iron Man 3, Avengers: Age of Ultron, Captain America: The Winter Soldier and Independence Day 2. In 2015 when the Force awakened in London he joined Industrial Light & Magic as one of the first Concept Artists in the newly established facility.|
|Concept Art for feature films|
Concept Art has become an essential part of film making from financing and script writing all the way to post production. I will share my experiences and insights in creating concept designs for movies in different stages of the production. Besides showing the creative challenges I was facing throughout my career, I will take you behind the scenes of Star Wars: The Force Awakens, The Man in the High Castle, Independence Day 2, Iron Man 3, Avengers and much more..
|Film & TV|
|Sven L. Franzen|
CEO at TIGER MARKETING Group GmbH
|Sven L. Franzen is marketing expert, full-blooded entrepreneur, jurist, lecturer, volunteer at the Junior Chamber and student of law at the Goethe University in Frankfurt. In 2005 he founded, aged 16, his first company, where legal barriers were quickly overcome and the court gave him the “green light” for the TIGER MARKETING Group GmbH.|
He was thus Germany’s youngest entrepreneurs. His exotic status and innovative work results brought him rapidly to Success: From the student he became a business man, today his company is one of the leading marketing agencies in Germany, Europe. BMW and Accor hotels are among its customers, amongst others. The press excitedly reported about the entrepreneur and the encouragement for those who want to start their entrepreneurial ambitions.
In 2006 he was awarded the “Hessen Best” Award, in 2010 The “Germany milestone” Award, in 2014 the “Merit” Award from JCI Stuttgart, 2015 the “golden Junior Pin” of JCI Germany and 2016 as “German Example Entrepreneur”.
|The secret of founding a successful company and marketing strategies|
Learn, do and feel how to found a successful company and how you can push it with the right marketing strategy. You will learn what are the do and don'ts for your own business, what are must haves for entrepreneurs and what can make your start-up successful. We will talk and do marketing strategies for an example project and learn how to build a brand and bring it on the market. Do you want to learn more about founding your own company and go with the right marketing? Then you should use your 90 minutes to participate at this workshop.
|Business / General Topic|
Creative Director at Solarski Studio
|Chris Solarski (SOLARSKI STUDIO) specialises in the relationships between video game aesthetics and user experience—particularly the physical movements of players. His two books are widely considered essential reading for anybody interested understanding the artistic scope of interactive media. Chris' first book—'Drawing Basics and Video Game Art' (Watson-Guptill 2012)—is endorsed by John Romero and has been translated into Japanese and Korean. His second book—'Interactive Stories and Video Game Art' (CRC Press 2016)—has been described as gaming's equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director, Marc Forster: |
"Chris Solarski’s book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling."
―Marc Forster, Film Director and Producer
With kind support from the Swiss Arts Council, Pro Helvetia, Chris has given talks at international venues including the Smithsonian's landmark 'The Art of Video Games' exhibition, SXSW, GDC Europe, and FMX. Chris is currently collaborating with internationally renowned artist, Phil Hale, to develop an indie game based on the 'Johnny Badhair' series of paintings. He also lectures at SAE Institute in Zurich and coordinates the IGDA Switzerland Chapter.
|Player Gestures and the Art of Interaction|
Game design encompasses several storytelling art-forms, which principally include screenwriting, animation, music, cinematography and interaction. Interaction is gaming's essence and yet the true artistic value of this element remains elusive. Chris Solarski's talk will explore important links between interaction and classical art to build a greater understanding of the player's role in the artwork and help game designers orchestrate player gestures with more sophistication and in emotionally-meaningful ways.
While the talk is primarily aimed at game developers, filmmakers, web designers and animators will also find the concepts highly applicable to their work.
|Games, Film & TV, Cross Media, Animation|
CEO at polyjamer
|Composing electronic music and hip-hop, rapping and singing since 2000. Gad produced 15 albums with dozens of projects, and played over 300 shows worldwide. Living in Berlin since 2009, he is the front man and producer of Dirty Honkers, a ground breaking electro-swing band infamous for their explosive live shows, and custom made digital instruments, designed by Gad for electronic music improvisation. In 2013 Gad founded the art collective Polyjam, where he designs interactive music installations for events and festivals, such as TOA, Music Tech Fest and Jerusalem film festival.|
Today he is the inventor of the Polyjamer App, a super intuitive music collaboration app.
|Polyjamer - playing music together|
In this session Gad will present his Polyjamer project, a super intuitive music app designed for collaboration, online, and in the real world. The audience will get a chance to try the beta version first hand and will get a glimpse on the vision for the young company: Turning everyone in the world into a musician, and giving the feeling of what its like to play music together.
Founder/Game Director/LeadDev at Squad Loft
|Born in 1983, Max started playing computer games at the age of 5 and never stopped since. He got into programming (incl. first text-based adventures) at the age of 7. With 12 years, he joined the team developing the first homepages for companies like Deutsche Bank and Motorola. |
His further professional life lead him from human resource management to the private equity industry to management consulting where he worked his way up from working student to shareholder of a small consultancy within 6 years.
He entered the game industry in 2013 because all that years, games and gaming remained his true passion … and because his wife told him to do so … but that is a story you should ask him about yourself.
|How to validate your fictional characters along real world concepts - A framework.|
Creating believable virtual world characters with tangible personalities is challenging. In this talk, a framework is outlined for challenging, validating and thereby enhancing the believability of virtual world characters. This framework reverses - and this way leverages - methods developed to solve an opposed challenge regarding real world characters: To understand the motivation, character traits, cultural background, and behavior of real people.
|Games, Cross Media
Music Producer at sounTH
|Tim produces music and sounds for commercials and image videos (TV, radio, cinema, B2B, B2C), events and planetariums from mono to surround and atmosphea with several awards (Cannes Gold, World Media Festival Silver and Gold...). The variety goes from classical to EDM, creating new sounds, from mockup to real orchestra recordings.|
For eight years he has been head of sound at the agency echopark. Since nine years he is working on his own.
His credits cover brands like adidas, CDU, DHL, Douglas, Expo, Opel, Panasonic, Telekom, Thyssen Krupp, VW, Vodafone, ZDF and many more.
|Expo Trailer Music - Walking through|
We will have a look at the Cannes award winning music production for the official Expo 2017 trailer. From the first phone call, spotting sessions, temp tracks, hear what version have been rejected to unexpected troubles. You will see the silent movie, learn about the different concepts, listen to different single tracks and recordings. There will be the complete session. I'll explain my workflow, my orchestral template and how I work from scratch.
|Seetha Val has a colourful past within the German gaming industry with high profile MMO titles like Metin2 and The Settlers Online. Former Head of Community Managment at Ubisoft Bluebyte, she now teaches at the School4Games in Berlin, along side consultancy work and workshops.|
|Community Management on a Budget|
Don't believe the hype: social media won't propel you to stardom overnight just because of a Facebook page, however there are industry best practises even the indie budget can afford. This session is about how to build a community around your brand, how to set realistic expectations for your social media efforts, and most of all: work smarter, not harder.
|Audio, Games, Music Business, Film & TV, Cross Media, Web, Animation|